gdk_cairo_draw_from_gl: Remove useless call
authorAlexander Larsson <alexl@redhat.com>
Thu, 6 Nov 2014 08:21:35 +0000 (09:21 +0100)
committerAlexander Larsson <alexl@redhat.com>
Thu, 6 Nov 2014 11:24:43 +0000 (12:24 +0100)
The glFramebufferTexture2DEXT call makes no sense here, we're
not using the texture as a framebuffer, just as a normal
texture source.

gdk/gdkgl.c

index a41d886884a54221fd5b8ddd0dd919eb84688db7..3a6d2814ed2d93532b75594315499751096ec826 100644 (file)
@@ -462,8 +462,6 @@ gdk_cairo_draw_from_gl (cairo_t              *cr,
       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-      glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                                 GL_TEXTURE_2D, source, 0);
 
       glEnable (GL_SCISSOR_TEST);
       glEnable (GL_TEXTURE_2D);